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Nothing Phone (3)

2026Glyph Matrix, launch page

Nothing Phone (3) — the wordmark over the Glyph Matrix

The page speaks in light.

A launch page for the Glyph Matrix on the back of Phone (3): 489 LEDs that show the time, timers, battery and who’s calling, and run small toys. Every chapter is a frame on the 25 × 25 grid, rendered live by one shader.

Nothing Phone (3) — one LED in macro, before the camera pulls back
One LED in macro, before the camera pulls back

Press to move on. Hold to act.

The page is navigated the way the Glyph Button works, with a mouse or from the keyboard. The toys work as they do on the phone: press cycles, hold acts.

Nothing Phone (3) — all 489 LEDs
All 489 LEDs
Nothing Phone (3) — glance. Don’t wake: the matrix shows your local time
Glance. Don’t wake: the matrix shows your local time
Nothing Phone (3) — toys: Battery, Stopwatch, Spin the Bottle, Leveller, Magic 8 Ball
Toys: Battery, Stopwatch, Spin the Bottle, Leveller, Magic 8 Ball
Nothing Phone (3) — make one: draw on the matrix, and a dot you stay on gets brighter
Make one: draw on the matrix, and a dot you stay on gets brighter
Nothing Phone (3) — the page on a phone
The page on a phone

Specified in light.

Battery, chip, cameras, brightness and IP rating scroll through a zoomed matrix. Doto, an open-licensed dot face, stands in for Nothing’s own type, and Geist sets the text. Under reduced motion the zoom becomes a cut and the frames hold still.

Not affiliated with or endorsed by Nothing. Specifications come from the GSMArena launch report, July 2025; the grid, brightness levels and button behaviour from Nothing’s Glyph Matrix developer kit.

Dmytro Dintsen
Senior product designer

Let’s make
something good.

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