
A frontend for a game on gno.land.
Bubble Rumble is Jae Kwon’s game on gno.land. This case study is my design for its frontend: interface, visual system, motion. It runs on a mock chain, no real money.

The showreel.
Fifty-five seconds, with sound.
The interface, in use.
A minute through the interface, with sound.
Screens.
From a bubble’s page to the closing card.










On a phone.
The same app on a phone.


