All work

Bubble Rumble

2026gno.land, frontend design

Bubble Rumble — bubbles on orbits round a small star

A frontend for a game on gno.land.

Bubble Rumble is Jae Kwon’s game on gno.land. This case study is my design for its frontend: interface, visual system, motion. It runs on a mock chain, no real money.

Bubbles on orbits round a small star, the planets on their real orbits
Bubbles on orbits round a small star, the planets on their real orbits

The showreel.

Fifty-five seconds, with sound.

The showreel

The interface, in use.

A minute through the interface, with sound.

The interface walkthrough

Screens.

From a bubble’s page to the closing card.

A bubble’s page, its pot, its clock ring and its boopers
A bubble’s page, its pot, its clock ring and its boopers
The World, chat lines rising over the globe beside the public room
The World, chat lines rising over the globe beside the public room
The list of bubbles and its lenses
The list of bubbles and its lenses
The boop sheet, the clock you buy and an optional shot
The boop sheet, the clock you buy and an optional shot
Activity, what needs you and your earnings
Activity, what needs you and your earnings
A room where you mention someone by name
A room where you mention someone by name
The profile and its on-chain record
The profile and its on-chain record
The Forge, blowing a new bubble beside Mars
The Forge, blowing a new bubble beside Mars
A bubble won, the last boop standing
A bubble won, the last boop standing
Closing card, bubble rumble, built on gno.land
Closing card, bubble rumble, built on gno.land

On a phone.

The same app on a phone.

The cosmos on a phone, live bubbles with their pots and clocks
The front door on a phone: this is a bubble
A practice bubble on a phone: your turn, boop it

Dmytro Dintsen
Senior product designer

Let’s make
something good.

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