PrivatBank
Chief designer, payments department
Payment interfaces, self-service terminals, transport tickets, booking and CRM. Design across everyday financial services and public infrastructure.
I turn security, data and unfamiliar technology into clear product journeys. My practice covers product strategy, UX architecture, interaction, interface systems and implementation-ready handoff.
Based in Ukraine. Working everywhere.
Chief designer, payments department
Payment interfaces, self-service terminals, transport tickets, booking and CRM. Design across everyday financial services and public infrastructure.
Senior product designer, project collaboration
Project-based collaboration on wallets, authentication and governance. Product strategy, UX architecture, interaction and interface systems for unfamiliar technology.
Senior product designer, project collaboration
Project-based collaboration with the Fourmeta team on digital products, websites and visual identities. Interface design and production handoff across the published projects below.
UI/UX design lecturer, part-time
Professional design education and teaching alongside product practice.
UI/UX design lecturer, part-time
Professional UI/UX education in an IT school.
UI/UX designer
Product and web design with the digital studio. Interface structure and interaction design across studio projects.
UI/UX designer
Product and web design with the digital studio. Visual direction and interfaces brought together in the product.
UI/UX, visual and brand designer
Direct work with clients and early product teams. Interfaces, visual identities and brand design from first direction to delivery.
DFINITY Foundation developer grant: $5,000 secured for Pass product design and development.
RollApp Draft Hackathon winner, Dymension × Encode Club, 2023.
Contest winner, Internet Identity login redesign, DFINITY, 2022.
PrivatBank award for implementing self-service terminals, 2021.
2 Hours Design Battle: first place in Odesa.
Behance features for Condomini, Mobilhub and The Real Deal, created in project collaboration with the Fourmeta team.
2 Hours Design Battle judge in Mariupol.
UI/UX design lecturer at Beetroot Academy and SkillUp Ukraine, alongside product practice.
When a brief allows it, I use AI to compare directions, prototype interactions and pressure-test content. Every output passes through a product, accessibility and feasibility review.
Frame the problem and evidence. Explore focused directions. Verify the real scenarios. Prepare a coherent interface system and implementation-ready handoff.
Explore the approach